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of the enemy on Goldeneye N64 puts other games to shame.Įvery now and then a game comes along and adds 1 or 2 new features to keep things moving forward and evolving(example Mass Effect 1 and 2 not a huge difference in them,just small changes),Goldeneye N64 had lots of features that had never been seen before and was almost a revolution it was that good,many many features moved its type of gameplay to a new higher level and a new standard had been set for all other developers to follow. Now i have a Logitech Rumble Pad 2 i think that could work a LOT better, in fact i may download the emulator and game again and see if there are any controller plugins that are tailored made for the type of control pad i have, i am fairly sure i came across pre set controls for different joysticks/control pads.Ĭlick to expand.I do not think it will have the pulling power that it had years ago,also back when it was released, playing with 4 people was kinda new,its a little old hat now,dont have the same appeal,the graphics are nothing special on the wii version,whereas the 1997 version was state of the art for its character movement/animations,graphics,rumblepads,digitised heads on the enemy characters was a first,The way the sniper rifle zoomed in(in one smooth movement to its maximum magnification and not in stages like other games before it),It was a game that had realistic body movement depending on how you hit the enemy with bullets,they all reacted differently or you could go for a 1 shot kill to the head(another gaming first im sure,i dont remember any other game before it doing it in this way),levels were well designed and the Artificial Intelligence was spot on especially when you played it on 007 secret agent setting(hardest)which took me about 6 months to complete and unlock all the weapons,one of the hardest games i have ever completed,even today, the A.I. I tried using an old cheap joystick to see if that would work and it did work to some extent but using it to walk and strafe was very diffuclt. I have used N64 Emulators before and the first ROM i got was Golden Eye, i managed to set it up fairly well with the mouse and keyboard, however using the crosshair was very difficult because of the way it was implemented using the N64 analogue control stick which essentially centred the crosshair when released. If Golden Eye was in fact the first then it truly was a seminal First Person Shooter because many that followed incorporated missions and objectives which is now a hallmark of the First Person Shooter genre.
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It was certainly thee first game i had played with varying objectives and missions that weren't Third Person Shooters. Was Golden Eye for the N64 the 1st First Person Shooter to have missions and/or objectives? Or were there other games similar to Doom or Quake that had missions as opposed to simply Run & Gun and finding the next Key to open the doors?
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